The model creation for the United Kingdom was very simple because it would be a high resolution texture. Dude to this I only had to make a large plane.
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Baker Rifle
To create the Baker rifle I started by making a 6 sided cylinder. This was then changes to an editable poly and extruded whilst tweaking the vertices to form the body of the Rifle. I finally added a Meshsmooth modifier.
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The next step I took was to create a long thin cylinder. This was then changed to an editable poly and extruded and scaled to form, the ramrod and ramrod tip.
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I then made a box, turned it to an editable poly and extruded the edges along to form the trigger guard. I then added a Meshsmooth modifier. also made two long, thin 6 sided cylinders to form the ramrod tubes.
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I then created a long cylinder which I made hollow by insetting and extruding the cap inwards after I turned it to an editable poly.
I also made a box, turned it into an editable poly and extruded the edges out to form the brass butt plate.
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I then created a number of boxes and turned them into editable polys. I then in turn extruded each of the boxes edges along to form the different parts of the trigger assembly.
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The final stage was to make three last boxes which I again turned to editable polys and extruded the edges out to form the sights and the bayonet attach point.
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Spitfire
To create my Spitfire model I started by creating a box which I turned to an editable poly and extruded the edges down to form the outline of the Spitfire. I then tweaked the vertices in multiple viewports to further create the Spitfire outline.
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I then cut the model down the middle and cut an extra line to form the beginning of the wing. I then tweaked the vertices to further create the Spitfire shape.
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I then extruded the edges out along the beginning of the wing multiple times, tweaking the vertices as I went, to form the wing. I repeated this process on the fins at the tail end of the Spitfire.
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The next step I took was to inset the polys at the bottom of the model and extrude them outwards to form the air intake vents.
I then created a scaled sphere to form the cockpit glass and an scaled cylinder to form the Spitefire nosecone.
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I then inset the polys along the front side of the Spitfire and extruded them inwards to form the space where the engine exhaust would protrude.
I then created a number of hollow cylinders and put them inside the hole I had just made. This formed the Spitfire Engine.
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I finally added a symmetry and Meshsmooth modifier to the Spitfire.
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Roller Coaster
I started by creating a box which I turned to an editable poly. I then inset and extruded a number of polys to form the car interior. I then created a box and put it inside the car to create the seat.
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The next step was to create a box and a number of cylinders which I scaled to form the roller coaster wheels. I also added a Turbosmooth modifier.
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To create the track I made three long cylinders which I arranged into a triangle. I then made three smaller cylinders which I used to connect the three original cylinders. I then copied these smaller cylinders multiple times down the length of the large cylinders.
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I finally added a bend modifier to the track. I then made a number of editable poly cylinders and boxes which I extruded to make the steel supports.
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Elephant
I started using my old elephant as a template and created a plane which I turned to an editable poly. I then extruded the edges out and tweaked the vertices in multiple viewports to create the face and trunk of the elephant.
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I carried on extruding the edges to create the tusk sockets and top of the head.
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I then extruded the edges to form the mouth, ears and neck. I spent a lot of time tweaking the vertices to form the final elephant head.
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The next step was to take the edge loop around the neck and extrude it down to form the elephant body. I took a poly, inset it and extruded it downwards to start forming the legs.
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I carried on this process to form the back leg and the tail. I also extruded the vertices in multiple viewports to form the final back and belly of the elephant.
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The final part of the model was to carry on extruding the legs down. IA symmetry modifier was then added and I created two spheres for eyes and two scaled cylinders for tusks.
I finally created sixteen Turbosmoothed boxes for nails.
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Train
I started the train model my making a series of editable poly cylinders and boxes and edited them to form the train tank, train base and train cabin.
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I then created more editable poly cylinders and boxes and edited them to form the cabin roof, wheels and cow catcher.
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The final part of the train was to add boxes around the wheels and cylinders around the tank and base to add detail to the train.
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Colchester Castle.
I started by making four boxes and one cylinder which I turned to editable polys and positioned them.
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I then turned these objects into a single editable poly and extruded/scaled the edges to form the dome roof and ruins. I also created two editable poly boxes whose vertices I tweaked to form the roof. I then created a box which I scaled to form a door. This was copied and scaled to form the windows. I then made a series of boxes which I scaled and copied to form the bridge and hand rail.
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The next stage was to then create some geometry which would act as detailing and add a small oak tree to the roof.
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The final stage was to add a noise modifier to the model and tweak the settings to make the building look old and uneven.
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Signs
To create the signs I created a Box which I turned to an editable poly. I then inset and extruded a poly to form the space where the picture would go.
I finally added four boxes to forum legs and supports.
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Billboards
To create the billboards I created a Box which I turned to an editable poly. I then inset and extruded a poly to form the space where the picture would go.
I finally added four six to forum legs and supports.
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3D Essex
I started by tracing the outline of a picture of Essex with the line tool. I then changes this to an editable poly.
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I then took the line edge loop and extruded it downwards.
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Visit Essex Logo
To create the logo I simply created a box which I scaled to be thin.
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