Thursday, 9 December 2010

Week 8: Texturing & Creating Scenery

England

The texture I used for England was a high resolution image of the United Kingdom. A bump map was also added to make the image look more realistic.



Baker Rifle

The Baker Rifle texture was made by adding a UVW Map modifier to each object. The gizmos were then changed to either box or cylinder.
A number of different wood, metal and brass texture were then used to make the rifle look as real as possible.



Spitfire

The Spitfire texture was made using a UVW Unwrap modifier. I added a chequer texture to the Spitfire to see where the stretching was.


I Then started to stitch the Spitfire together in the Unwrap modifier.



I then rendered the UVW Unwrap as a template and used it in Adobe Photoshop to create a seamless Spitfire texture.


I then created a fast moving propeller texture which I added to the circular plane.


I then used a light blue colour for the Spitfire nosecone and a transparent grey material for the cockpit glass.
Finally, I added the UVW Unwrap template as a bump map to make it look like the Spitfire is made of metal plates.
This completed the texturing for my Spitfire.



Roller Coaster

The Roller Coaster texture was made by adding a UVW Map modifier to each object. The gizmos were then changed to either box or cylinder.
I used High resolution metallic pink and yellow images for the track and car.



Elephant

The Elephant texture was made using a UVW Unwrap modifier. I added a chequer texture to the elephant to see where the stretching was.


I Then started to stitch the elephant together in the Unwrap modifier.



I then rendered the UVW Unwrap as a template and used it in Adobe Photoshop to create a seamless elephant texture.


I then Found a Tusk texture which I added to the tusks with a cylindrical UVW Map.


I then added an ivory texture with a UVW Map modifier to the elephant nails.
This completed the texturing for my Elephant.



Train

The train texture was made by adding a UVW Map modifier to each object. The gizmos were then changed to either box or cylinder.
I used a red, gold and a number of different black metallic textures to make the train look realistic.



Colchester Castle

The Colchester Castle texture was made by adding a UVW Map modifier to each object. The gizmos were then changed to either box or cylinder.
I used a seamless sand brick texture for the walls and a seamless terracotta tile texture for the rood. I then used a number of different wood texture for the windows, door and bridge. Finishing the model with a transparent grey texture for the window glass.



Signs

The sign textures were made by adding a UVW Map modifier to each object. The gizmos were then changed to boxes.
I used a number of wood textures for the frame and legs then an individual logo for the sign.



Billboards

The billboard textures were made by adding a UVW Map modifier to each object. The gizmos were then changed to boxes.
I used a number of wood textures for the frame and legs then an individual image for the billboard.



3D Essex

I added the Visit Essex logo to the box with a UVW Map modifier.


I then used a material colour that was the same purple and added it to the 3D Essex model.



Scenery Creation

To created the scene where the animation would happen I made a huge plane with lots of width and length sections


I then added a seamless grass texture to the plane and with a UVW map set the texture at 30 by 30. After turning the plane to an editable poly I used soft selection to create hills. I then used a noise modifier to make the plane uneven and natural.


I then created a box, turned it to an editable poly and extruded and rotated the box to form the road. I then added a UVW Map modifier with a seamless tarmac texture. I created a box which was textured white and duplicated it numerous times to form the road lines.
The road was then lowered into the ground.


For the sky I added a light blue to darker blue gradient to the render background.

No comments:

Post a Comment